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osu-lazer/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs
2021-10-28 17:27:16 +09:00

151 lines
5.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsRoomCreation : OnlinePlayTestScene
{
private BeatmapManager manager;
private RulesetStore rulesets;
private TestPlaylistsRoomSubScreen match;
private ILive<BeatmapSetInfo> importedBeatmap;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
[SetUpSteps]
public void SetupSteps()
{
AddStep("set room", () => SelectedRoom.Value = new Room());
importBeatmap();
AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value)));
AddUntilStep("wait for load", () => match.IsCurrentScreen());
}
[Test]
public void TestLoadSimpleMatch()
{
setupAndCreateRoom(room =>
{
room.Name.Value = "my awesome room";
room.Host.Value = API.LocalUser.Value;
room.RecentParticipants.Add(room.Host.Value);
room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = importedBeatmap.Value.Beatmaps.First() },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
AddStep("start match", () => match.ChildrenOfType<PlaylistsReadyButton>().First().TriggerClick());
AddUntilStep("player loader loaded", () => Stack.CurrentScreen is PlayerLoader);
}
[Test]
public void TestPlaylistItemSelectedOnCreate()
{
setupAndCreateRoom(room =>
{
room.Name.Value = "my awesome room";
room.Host.Value = API.LocalUser.Value;
room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = importedBeatmap.Value.Beatmaps.First() },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom.Value.Playlist[0]);
}
[Test]
public void TestBeatmapUpdatedOnReImport()
{
BeatmapSetInfo importedSet = null;
AddStep("import altered beatmap", () =>
{
IBeatmap beatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1;
// intentionally increment online IDs to clash with import below.
beatmap.BeatmapInfo.OnlineBeatmapID++;
beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID++;
importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result.Value;
});
setupAndCreateRoom(room =>
{
room.Name.Value = "my awesome room";
room.Host.Value = API.LocalUser.Value;
room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = importedSet.Beatmaps[0] },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
AddAssert("match has altered beatmap", () => match.Beatmap.Value.Beatmap.Difficulty.CircleSize == 1);
importBeatmap();
AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.Difficulty.CircleSize != 1);
}
private void setupAndCreateRoom(Action<Room> room)
{
AddStep("setup room", () => room(SelectedRoom.Value));
AddStep("click create button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PlaylistsRoomSettingsOverlay.CreateRoomButton>().Single());
InputManager.Click(MouseButton.Left);
});
}
private void importBeatmap() => AddStep("import beatmap", () => importedBeatmap = manager.Import(CreateBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Result);
private class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen
{
public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
public TestPlaylistsRoomSubScreen(Room room)
: base(room)
{
}
}
}
}