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osu-lazer/osu.Game.Tests/Rulesets/TestSceneDrawableRulesetDependencies.cs
2022-08-02 19:50:57 +09:00

174 lines
6.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets
{
[HeadlessTest]
public class TestSceneDrawableRulesetDependencies : OsuTestScene
{
[Test]
public void TestDisposalDoesNotDisposeParentStores()
{
DrawableWithDependencies drawable = null;
TestTextureStore textureStore = null;
TestSampleStore sampleStore = null;
TestShaderManager shaderManager = null;
AddStep("add dependencies", () =>
{
Child = drawable = new DrawableWithDependencies();
textureStore = drawable.ParentTextureStore;
sampleStore = drawable.ParentSampleStore;
shaderManager = drawable.ParentShaderManager;
});
AddStep("clear children", Clear);
AddUntilStep("wait for disposal", () => drawable.IsDisposed);
AddStep("GC", () =>
{
drawable = null;
GC.Collect();
GC.WaitForPendingFinalizers();
});
AddAssert("parent texture store not disposed", () => !textureStore.IsDisposed);
AddAssert("parent sample store not disposed", () => !sampleStore.IsDisposed);
AddAssert("parent shader manager not disposed", () => !shaderManager.IsDisposed);
}
private class DrawableWithDependencies : CompositeDrawable
{
public TestTextureStore ParentTextureStore { get; private set; }
public TestSampleStore ParentSampleStore { get; private set; }
public TestShaderManager ParentShaderManager { get; private set; }
public DrawableWithDependencies()
{
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore(parent.Get<GameHost>().Renderer));
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer));
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
}
public new bool IsDisposed { get; private set; }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
IsDisposed = true;
}
}
private class TestTextureStore : TextureStore
{
public TestTextureStore(IRenderer renderer)
: base(renderer)
{
}
public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public bool IsDisposed { get; private set; }
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
IsDisposed = true;
}
}
private class TestSampleStore : ISampleStore
{
public bool IsDisposed { get; private set; }
public void Dispose()
{
IsDisposed = true;
}
public Sample Get(string name) => null;
public Task<Sample> GetAsync(string name, CancellationToken cancellationToken = default) => null;
public Stream GetStream(string name) => null;
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public BindableNumber<double> Volume => throw new NotImplementedException();
public BindableNumber<double> Balance => throw new NotImplementedException();
public BindableNumber<double> Frequency => throw new NotImplementedException();
public BindableNumber<double> Tempo => throw new NotImplementedException();
public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException();
public IBindable<double> AggregateVolume => throw new NotImplementedException();
public IBindable<double> AggregateBalance => throw new NotImplementedException();
public IBindable<double> AggregateFrequency => throw new NotImplementedException();
public IBindable<double> AggregateTempo => throw new NotImplementedException();
public int PlaybackConcurrency { get; set; }
}
private class TestShaderManager : ShaderManager
{
public TestShaderManager(IRenderer renderer)
: base(renderer, new ResourceStore<byte[]>())
{
}
public override byte[] LoadRaw(string name) => null;
public bool IsDisposed { get; private set; }
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
IsDisposed = true;
}
}
}
}