mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 18:47:27 +08:00
71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Overlays;
|
|
|
|
namespace osu.Game.Screens.Edit.Setup
|
|
{
|
|
public class SetupScreen : EditorScreen
|
|
{
|
|
[Cached]
|
|
private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
|
|
|
|
[Cached]
|
|
private SetupScreenHeader header = new SetupScreenHeader();
|
|
|
|
public SetupScreen()
|
|
: base(EditorScreenMode.SongSetup)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
|
|
{
|
|
var sectionsEnumerable = new List<SetupSection>
|
|
{
|
|
new ResourcesSection(),
|
|
new MetadataSection(),
|
|
new DifficultySection(),
|
|
new ColoursSection(),
|
|
new DesignSection(),
|
|
};
|
|
|
|
var rulesetSpecificSection = beatmap.BeatmapInfo.Ruleset.CreateInstance().CreateEditorSetupSection();
|
|
if (rulesetSpecificSection != null)
|
|
sectionsEnumerable.Add(rulesetSpecificSection);
|
|
|
|
Add(new Box
|
|
{
|
|
Colour = colourProvider.Background3,
|
|
RelativeSizeAxes = Axes.Both,
|
|
});
|
|
|
|
Add(sections.With(s =>
|
|
{
|
|
s.RelativeSizeAxes = Axes.Both;
|
|
s.ChildrenEnumerable = sectionsEnumerable;
|
|
s.FixedHeader = header;
|
|
}));
|
|
}
|
|
|
|
private class SetupScreenSectionsContainer : SectionsContainer<SetupSection>
|
|
{
|
|
protected override UserTrackingScrollContainer CreateScrollContainer()
|
|
{
|
|
var scrollContainer = base.CreateScrollContainer();
|
|
|
|
// Workaround for masking issues (see https://github.com/ppy/osu-framework/issues/1675#issuecomment-910023157)
|
|
// Note that this actually causes the full scroll range to be reduced by 2px at the bottom, but it's not really noticeable.
|
|
scrollContainer.Margin = new MarginPadding { Top = 2 };
|
|
|
|
return scrollContainer;
|
|
}
|
|
}
|
|
}
|
|
}
|