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osu-lazer/osu.Game/Rulesets/Judgements/JudgementResult.cs
Dean Herbert 7f30140b7e Add new method handling hit state specifically
Until now UpdateStateTransforms was applying results offsets to
StartTime. This didn't cover the case of a HitObject with duration,
where the call would be made with `StartTime + hitOffset` rather than
`EndTime + hitOffset`.

To resolve this, a new method has been added which should be used to
handle hit-specific state transforms.
2020-11-04 16:13:14 +09:00

89 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// The scoring result of a <see cref="DrawableHitObject"/>.
/// </summary>
public class JudgementResult
{
/// <summary>
/// Whether this <see cref="JudgementResult"/> is the result of a hit or a miss.
/// </summary>
public HitResult Type;
/// <summary>
/// The <see cref="HitObject"/> which was judged.
/// </summary>
[NotNull]
public readonly HitObject HitObject;
/// <summary>
/// The <see cref="Judgement"/> which this <see cref="JudgementResult"/> applies for.
/// </summary>
[NotNull]
public readonly Judgement Judgement;
/// <summary>
/// The offset from a perfect hit at which this <see cref="JudgementResult"/> occurred.
/// Populated when this <see cref="JudgementResult"/> is applied via <see cref="DrawableHitObject.ApplyResult"/>.
/// </summary>
public double TimeOffset { get; internal set; }
/// <summary>
/// The absolute time at which this <see cref="JudgementResult"/> occurred.
/// Equal to the (end) time of the <see cref="HitObject"/> + <see cref="TimeOffset"/>.
/// </summary>
public double TimeAbsolute => HitObject.GetEndTime() + TimeOffset;
/// <summary>
/// The combo prior to this <see cref="JudgementResult"/> occurring.
/// </summary>
public int ComboAtJudgement { get; internal set; }
/// <summary>
/// The highest combo achieved prior to this <see cref="JudgementResult"/> occurring.
/// </summary>
public int HighestComboAtJudgement { get; internal set; }
/// <summary>
/// The health prior to this <see cref="JudgementResult"/> occurring.
/// </summary>
public double HealthAtJudgement { get; internal set; }
/// <summary>
/// Whether the user was in a failed state prior to this <see cref="JudgementResult"/> occurring.
/// </summary>
public bool FailedAtJudgement { get; internal set; }
/// <summary>
/// Whether a miss or hit occurred.
/// </summary>
public bool HasResult => Type > HitResult.None;
/// <summary>
/// Whether a successful hit occurred.
/// </summary>
public bool IsHit => Type.IsHit();
/// <summary>
/// Creates a new <see cref="JudgementResult"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> which was judged.</param>
/// <param name="judgement">The <see cref="Judgement"/> to refer to for scoring information.</param>
public JudgementResult([NotNull] HitObject hitObject, [NotNull] Judgement judgement)
{
HitObject = hitObject;
Judgement = judgement;
}
public override string ToString() => $"{Type} (Score:{Judgement.NumericResultFor(this)} HP:{Judgement.HealthIncreaseFor(this)} {Judgement})";
}
}