1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 16:42:55 +08:00
osu-lazer/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/UI/PippidonPlayfield.cs
2021-04-05 11:41:40 +09:00

129 lines
4.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Pippidon.UI
{
[Cached]
public class PippidonPlayfield : ScrollingPlayfield
{
public const float LANE_HEIGHT = 70;
public const int LANE_COUNT = 6;
public BindableInt CurrentLane => pippidon.LanePosition;
private PippidonCharacter pippidon;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
AddRangeInternal(new Drawable[]
{
new LaneContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Child = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Left = 200,
Top = LANE_HEIGHT / 2,
Bottom = LANE_HEIGHT / 2
},
Children = new Drawable[]
{
HitObjectContainer,
pippidon = new PippidonCharacter
{
Origin = Anchor.Centre,
},
}
},
},
});
}
private class LaneContainer : BeatSyncedContainer
{
private OsuColour colours;
private FillFlowContainer fill;
private readonly Container content = new Container
{
RelativeSizeAxes = Axes.Both,
};
protected override Container<Drawable> Content => content;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
InternalChildren = new Drawable[]
{
fill = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Colour = colours.BlueLight,
Direction = FillDirection.Vertical,
},
content,
};
for (int i = 0; i < LANE_COUNT; i++)
{
fill.Add(new Lane
{
RelativeSizeAxes = Axes.X,
Height = LANE_HEIGHT,
});
}
}
private class Lane : CompositeDrawable
{
public Lane()
{
InternalChildren = new Drawable[]
{
new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Height = 0.95f,
},
};
}
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
if (effectPoint.KiaiMode)
fill.FlashColour(colours.PinkLight, 800, Easing.In);
}
}
}
}