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136 lines
4.9 KiB
C#
136 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Input;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseIdleTracker : ManualInputManagerTestCase
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{
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private readonly IdleTrackingBox box1;
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private readonly IdleTrackingBox box2;
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private readonly IdleTrackingBox box3;
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private readonly IdleTrackingBox box4;
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public TestCaseIdleTracker()
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{
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Children = new Drawable[]
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{
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box1 = new IdleTrackingBox(1000)
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Red,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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box2 = new IdleTrackingBox(2000)
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Green,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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box3 = new IdleTrackingBox(3000)
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Blue,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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},
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box4 = new IdleTrackingBox(4000)
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Orange,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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};
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}
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[Test]
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public void TestNudge()
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{
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AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
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AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
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AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
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AddAssert("check not idle", () => !box1.IsIdle);
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AddAssert("check idle", () => box2.IsIdle);
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AddAssert("check idle", () => box3.IsIdle);
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AddAssert("check idle", () => box4.IsIdle);
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}
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[Test]
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public void TestMovement()
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{
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AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
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AddAssert("check not idle", () => box1.IsIdle);
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AddAssert("check not idle", () => !box2.IsIdle);
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AddAssert("check idle", () => box3.IsIdle);
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AddAssert("check idle", () => box4.IsIdle);
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AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
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AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
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AddAssert("check not idle", () => box1.IsIdle);
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AddAssert("check not idle", () => !box2.IsIdle);
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AddAssert("check idle", () => !box3.IsIdle);
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AddAssert("check idle", () => !box4.IsIdle);
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AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
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}
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[Test]
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public void TestTimings()
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{
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AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
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AddUntilStep(() => box1.IsIdle, "Wait for idle");
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AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
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AddUntilStep(() => box2.IsIdle, "Wait for idle");
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AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
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AddUntilStep(() => box3.IsIdle, "Wait for idle");
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AddUntilStep(() => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle, "Wait for all idle");
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}
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private class IdleTrackingBox : CompositeDrawable
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{
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private readonly IdleTracker idleTracker;
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public bool IsIdle => idleTracker.IsIdle.Value;
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public IdleTrackingBox(double timeToIdle)
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{
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Box box;
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Alpha = 0.6f;
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Scale = new Vector2(0.6f);
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InternalChildren = new Drawable[]
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{
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idleTracker = new IdleTracker(timeToIdle),
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box = new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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},
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};
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idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle.NewValue ? Color4.White : Color4.Black, true);
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}
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}
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}
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}
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