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osu-lazer/osu.Game.Modes.Taiko/UI/HitExplosion.cs
2017-03-28 21:26:20 +09:00

78 lines
2.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
namespace osu.Game.Modes.Taiko.UI
{
/// <summary>
/// A circle explodes from the hit target to indicate a hitobject has been hit.
/// </summary>
internal class HitExplosion : CircularContainer
{
private readonly TaikoJudgement judgement;
private readonly Box innerFill;
public HitExplosion(TaikoJudgement judgement)
{
this.judgement = judgement;
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.Both;
BorderColour = Color4.White;
BorderThickness = 1;
Alpha = 0.15f;
Masking = true;
Children = new[]
{
innerFill = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (judgement.SecondHit)
Size *= 1.5f;
switch (judgement.TaikoResult)
{
case TaikoHitResult.Good:
innerFill.Colour = colours.Green;
break;
case TaikoHitResult.Great:
innerFill.Colour = colours.Blue;
break;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
ScaleTo(5f, 1000, EasingTypes.OutQuint);
FadeOut(500);
Expire();
}
}
}