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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneOsuAnalysisContainer.cs
2024-09-05 12:08:48 +09:00

132 lines
4.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneOsuAnalysisContainer : OsuTestScene
{
private TestReplayAnalysisOverlay analysisContainer = null!;
private ReplayAnalysisSettings settings = null!;
[Cached]
private OsuRulesetConfigManager config = new OsuRulesetConfigManager(null, new OsuRuleset().RulesetInfo);
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create analysis container", () =>
{
Children = new Drawable[]
{
new OsuPlayfieldAdjustmentContainer
{
Child = analysisContainer = new TestReplayAnalysisOverlay(fabricateReplay()),
},
settings = new ReplayAnalysisSettings(config),
};
settings.HitMarkersEnabled.Value = false;
settings.AimMarkersEnabled.Value = false;
settings.AimLinesEnabled.Value = false;
});
}
[Test]
public void TestEverythingOn()
{
AddStep("enable everything", () =>
{
settings.HitMarkersEnabled.Value = true;
settings.AimMarkersEnabled.Value = true;
settings.AimLinesEnabled.Value = true;
});
}
[Test]
public void TestHitMarkers()
{
AddStep("enable hit markers", () => settings.HitMarkersEnabled.Value = true);
AddAssert("hit markers visible", () => analysisContainer.HitMarkersVisible);
AddStep("disable hit markers", () => settings.HitMarkersEnabled.Value = false);
AddAssert("hit markers not visible", () => !analysisContainer.HitMarkersVisible);
}
[Test]
public void TestAimMarker()
{
AddStep("enable aim markers", () => settings.AimMarkersEnabled.Value = true);
AddAssert("aim markers visible", () => analysisContainer.AimMarkersVisible);
AddStep("disable aim markers", () => settings.AimMarkersEnabled.Value = false);
AddAssert("aim markers not visible", () => !analysisContainer.AimMarkersVisible);
}
[Test]
public void TestAimLines()
{
AddStep("enable aim lines", () => settings.AimLinesEnabled.Value = true);
AddAssert("aim lines visible", () => analysisContainer.AimLinesVisible);
AddStep("disable aim lines", () => settings.AimLinesEnabled.Value = false);
AddAssert("aim lines not visible", () => !analysisContainer.AimLinesVisible);
}
private Replay fabricateReplay()
{
var frames = new List<ReplayFrame>();
var random = new Random();
int posX = 250;
int posY = 250;
bool leftOrRight = false;
for (int i = 0; i < 1000; i++)
{
posX = Math.Clamp(posX + random.Next(-20, 21), 0, 500);
posY = Math.Clamp(posY + random.Next(-20, 21), 0, 500);
var actions = new List<OsuAction>();
if (i % 20 == 0)
{
actions.Add(leftOrRight ? OsuAction.LeftButton : OsuAction.RightButton);
leftOrRight = !leftOrRight;
}
frames.Add(new OsuReplayFrame
{
Time = Time.Current + i * 15,
Position = new Vector2(posX, posY),
Actions = actions
});
}
return new Replay { Frames = frames };
}
private partial class TestReplayAnalysisOverlay : ReplayAnalysisOverlay
{
public TestReplayAnalysisOverlay(Replay replay)
: base(replay)
{
}
public bool HitMarkersVisible => ClickMarkers.Alpha > 0 && ClickMarkers.Entries.Any();
public bool AimMarkersVisible => MovementMarkers.Alpha > 0 && MovementMarkers.Entries.Any();
public bool AimLinesVisible => MovementPath.Alpha > 0 && MovementPath.Vertices.Count > 1;
}
}
}