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osu-lazer/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
2017-03-17 19:51:56 +09:00

75 lines
2.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Types;
using osu.Game.Modes.Taiko.Objects;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Modes.Taiko.Beatmaps
{
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoHitObject>
{
private const float legacy_velocity_scale = 1.4f;
public Beatmap<TaikoHitObject> Convert(Beatmap original)
{
if (original is IIsLegacy)
original.TimingInfo.ControlPoints.ForEach(c => c.VelocityAdjustment /= legacy_velocity_scale);
return new Beatmap<TaikoHitObject>(original)
{
HitObjects = convertHitObjects(original.HitObjects)
};
}
private List<TaikoHitObject> convertHitObjects(List<HitObject> hitObjects)
{
return hitObjects.Select(convertHitObject).ToList();
}
private TaikoHitObject convertHitObject(HitObject original)
{
// Check if this HitObject is already a TaikoHitObject, and return it if so
TaikoHitObject originalTaiko = original as TaikoHitObject;
if (originalTaiko != null)
return originalTaiko;
IHasDistance distanceData = original as IHasDistance;
IHasRepeats repeatsData = original as IHasRepeats;
IHasEndTime endTimeData = original as IHasEndTime;
if (distanceData != null)
{
return new DrumRoll
{
StartTime = original.StartTime,
Sample = original.Sample,
Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1)
};
}
if (endTimeData != null)
{
return new Bash
{
StartTime = original.StartTime,
Sample = original.Sample,
EndTime = endTimeData.EndTime
};
}
return new TaikoHitObject
{
StartTime = original.StartTime,
Sample = original.Sample,
};
}
}
}