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osu-lazer/osu.Game/Skinning/LegacySkinTransformer.cs
2023-07-25 17:46:05 +09:00

39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Legacy;
using static osu.Game.Skinning.SkinConfiguration;
namespace osu.Game.Skinning
{
/// <summary>
/// Transformer used to handle support of legacy features for individual rulesets.
/// </summary>
public abstract class LegacySkinTransformer : SkinTransformer
{
/// <summary>
/// Whether the skin being transformed is able to provide legacy resources for the ruleset.
/// </summary>
public virtual bool IsProvidingLegacyResources => this.HasFont(LegacyFont.Combo);
protected LegacySkinTransformer(ISkin skin)
: base(skin)
{
}
public override ISample? GetSample(ISampleInfo sampleInfo)
{
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
return Skin.GetSample(sampleInfo);
var playLayeredHitSounds = GetConfig<LegacySetting, bool>(LegacySetting.LayeredHitSounds);
if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
return new SampleVirtual();
return base.GetSample(sampleInfo);
}
}
}