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osu-lazer/osu.Game/Skinning/Components/BoxElement.cs

54 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Overlays.Settings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning.Components
{
public partial class BoxElement : CompositeDrawable, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
SettingControlType = typeof(SettingsPercentageSlider<float>))]
public new BindableFloat CornerRadius { get; } = new BindableFloat(0.25f)
{
MinValue = 0,
MaxValue = 0.5f,
Precision = 0.01f
};
public BoxElement()
{
Size = new Vector2(400, 80);
InternalChildren = new Drawable[]
{
new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
};
Masking = true;
}
protected override void Update()
{
base.Update();
base.CornerRadius = CornerRadius.Value * Math.Min(DrawWidth, DrawHeight);
}
}
}