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osu-lazer/osu.Game/Skinning/ArgonSkin.cs
2024-03-08 21:43:18 +09:00

293 lines
14 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Beatmaps.Formats;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning
{
public class ArgonSkin : Skin
{
public static SkinInfo CreateInfo() => new SkinInfo
{
ID = Skinning.SkinInfo.ARGON_SKIN,
Name = "osu! \"argon\" (2022)",
Creator = "team osu!",
Protected = true,
InstantiationInfo = typeof(ArgonSkin).GetInvariantInstantiationInfo()
};
protected readonly IStorageResourceProvider Resources;
public ArgonSkin(IStorageResourceProvider resources)
: this(CreateInfo(), resources)
{
}
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
public ArgonSkin(SkinInfo skin, IStorageResourceProvider resources)
: base(
skin,
resources
)
{
Resources = resources;
Configuration.CustomComboColours = new List<Color4>
{
// Standard combo progression order is green - blue - red - yellow.
// But for whatever reason, this starts from index 1, not 0.
//
// We've added two new combo colours in argon, so to ensure the initial rotation matches,
// this same progression is in slots 1 - 4.
// Orange
new Color4(241, 116, 0, 255),
// Green
new Color4(0, 241, 53, 255),
// Blue
new Color4(0, 82, 241, 255),
// Red
new Color4(241, 0, 0, 255),
// Yellow
new Color4(232, 235, 0, 255),
// Purple
new Color4(92, 0, 241, 255),
};
}
public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Textures?.Get(componentName, wrapModeS, wrapModeT);
public override ISample? GetSample(ISampleInfo sampleInfo)
{
foreach (string lookup in sampleInfo.LookupNames)
{
var sample = Samples?.Get(lookup)
?? Resources.AudioManager?.Samples.Get(lookup.Replace(@"Gameplay/", @"Gameplay/Argon/"))
?? Resources.AudioManager?.Samples.Get(lookup);
if (sample != null)
return sample;
}
return null;
}
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
// Temporary until default skin has a valid hit lighting.
if ((lookup as SkinnableSprite.SpriteComponentLookup)?.LookupName == @"lighting") return Drawable.Empty();
if (base.GetDrawableComponent(lookup) is Drawable c)
return c;
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
// Only handle global level defaults for now.
if (containerLookup.Ruleset != null)
return null;
switch (containerLookup.Target)
{
case SkinComponentsContainerLookup.TargetArea.SongSelect:
var songSelectComponents = new DefaultSkinComponentsContainer(_ =>
{
// do stuff when we need to.
});
return songSelectComponents;
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container =>
{
var health = container.OfType<ArgonHealthDisplay>().FirstOrDefault();
var healthLine = container.OfType<BoxElement>().FirstOrDefault();
var wedgePieces = container.OfType<ArgonWedgePiece>().ToArray();
var score = container.OfType<ArgonScoreCounter>().FirstOrDefault();
var accuracy = container.OfType<ArgonAccuracyCounter>().FirstOrDefault();
var performancePoints = container.OfType<ArgonPerformancePointsCounter>().FirstOrDefault();
var combo = container.OfType<ArgonComboCounter>().FirstOrDefault();
var songProgress = container.OfType<ArgonSongProgress>().FirstOrDefault();
var keyCounter = container.OfType<ArgonKeyCounterDisplay>().FirstOrDefault();
if (health != null)
{
// elements default to beneath the health bar
const float components_x_offset = 50;
health.Anchor = Anchor.TopLeft;
health.Origin = Anchor.TopLeft;
health.UseRelativeSize.Value = false;
health.Width = 300;
health.BarHeight.Value = 30f;
health.Position = new Vector2(components_x_offset, 20f);
if (healthLine != null)
{
healthLine.Anchor = Anchor.TopLeft;
healthLine.Origin = Anchor.CentreLeft;
healthLine.Y = health.Y + ArgonHealthDisplay.MAIN_PATH_RADIUS;
healthLine.Size = new Vector2(45, 3);
}
foreach (var wedgePiece in wedgePieces)
wedgePiece.Position += new Vector2(-50, 15);
if (score != null)
{
score.Origin = Anchor.TopRight;
score.Position = new Vector2(components_x_offset + 200, wedgePieces.Last().Y + 30);
}
if (accuracy != null)
{
// +4 to vertically align the accuracy counter with the score counter.
accuracy.Position = new Vector2(-20, 20);
accuracy.Anchor = Anchor.TopRight;
accuracy.Origin = Anchor.TopRight;
}
if (performancePoints != null && accuracy != null)
{
performancePoints.Position = new Vector2(accuracy.X, accuracy.Y + accuracy.DrawHeight + 10);
performancePoints.Anchor = Anchor.TopRight;
performancePoints.Origin = Anchor.TopRight;
}
var hitError = container.OfType<HitErrorMeter>().FirstOrDefault();
if (hitError != null)
{
hitError.Anchor = Anchor.CentreLeft;
hitError.Origin = Anchor.CentreLeft;
}
var hitError2 = container.OfType<HitErrorMeter>().LastOrDefault();
if (hitError2 != null)
{
hitError2.Anchor = Anchor.CentreRight;
hitError2.Scale = new Vector2(-1, 1);
// origin flipped to match scale above.
hitError2.Origin = Anchor.CentreLeft;
}
if (songProgress != null)
{
const float padding = 10;
// Hard to find this at runtime, so taken from the most expanded state during replay.
const float song_progress_offset_height = 36 + padding;
songProgress.Position = new Vector2(0, -padding);
songProgress.Scale = new Vector2(0.9f, 1);
if (keyCounter != null && hitError != null)
{
keyCounter.Anchor = Anchor.BottomRight;
keyCounter.Origin = Anchor.BottomRight;
keyCounter.Position = new Vector2(-(hitError.Width + padding), -(padding * 2 + song_progress_offset_height));
}
if (combo != null && hitError != null)
{
combo.Anchor = Anchor.BottomLeft;
combo.Origin = Anchor.BottomLeft;
combo.Position = new Vector2((hitError.Width + padding), -(padding * 2 + song_progress_offset_height));
}
}
}
})
{
Children = new Drawable[]
{
new ArgonWedgePiece
{
Size = new Vector2(380, 72),
},
new ArgonWedgePiece
{
Size = new Vector2(380, 72),
Position = new Vector2(4, 5)
},
new ArgonScoreCounter
{
ShowLabel = { Value = false },
},
new ArgonHealthDisplay(),
new BoxElement
{
CornerRadius = { Value = 0.5f }
},
new ArgonAccuracyCounter(),
new ArgonPerformancePointsCounter
{
Scale = new Vector2(0.8f),
},
new ArgonComboCounter
{
Scale = new Vector2(1.3f)
},
new BarHitErrorMeter(),
new BarHitErrorMeter(),
new ArgonSongProgress(),
new ArgonKeyCounterDisplay(),
}
};
return skinnableTargetWrapper;
}
return null;
}
return null;
}
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{
// todo: this code is pulled from LegacySkin and should not exist.
// will likely change based on how databased storage of skin configuration goes.
switch (lookup)
{
case GlobalSkinColours global:
switch (global)
{
case GlobalSkinColours.ComboColours:
{
LogLookupDebug(this, lookup, LookupDebugType.Hit);
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>?>(Configuration.ComboColours));
}
}
break;
case SkinComboColourLookup comboColour:
LogLookupDebug(this, lookup, LookupDebugType.Hit);
return SkinUtils.As<TValue>(new Bindable<Color4>(getComboColour(Configuration, comboColour.ColourIndex)));
}
LogLookupDebug(this, lookup, LookupDebugType.Miss);
return null;
}
private static Color4 getComboColour(IHasComboColours source, int colourIndex)
=> source.ComboColours![colourIndex % source.ComboColours.Count];
}
}