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osu-lazer/osu.Game/Rulesets/UI/Scrolling/IScrollingInfo.cs
2023-08-18 18:55:24 +09:00

28 lines
891 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Rulesets.UI.Scrolling
{
public interface IScrollingInfo
{
/// <summary>
/// The direction <see cref="HitObject"/>s should scroll in.
/// </summary>
IBindable<ScrollingDirection> Direction { get; }
/// <summary>
/// The span of time that is visible by the length of the scrolling axes.
/// </summary>
IBindable<double> TimeRange { get; }
/// <summary>
/// The algorithm which controls <see cref="HitObject"/> positions and sizes.
/// </summary>
IBindable<IScrollAlgorithm> Algorithm { get; }
}
}