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osu-lazer/osu.Game/Rulesets/Mods/ModWindDown.cs

53 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods
{
public class ModWindDown : ModTimeRamp
{
public override string Name => "Wind Down";
public override string Acronym => "WD";
public override LocalisableString Description => "Sloooow doooown...";
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
{
MinValue = 0.51,
MaxValue = 2,
Precision = 0.01,
};
public override BindableNumber<double> FinalRate { get; } = new BindableDouble(0.75)
{
MinValue = 0.5,
MaxValue = 1.99,
Precision = 0.01,
};
public override BindableBool AdjustPitch { get; } = new BindableBool(true);
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
public ModWindDown()
{
InitialRate.BindValueChanged(val =>
{
if (val.NewValue <= FinalRate.Value)
FinalRate.Value = val.NewValue - FinalRate.Precision;
});
FinalRate.BindValueChanged(val =>
{
if (val.NewValue >= InitialRate.Value)
InitialRate.Value = val.NewValue + InitialRate.Precision;
});
}
}
}