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osu-lazer/osu.Game/Beatmaps/BeatmapImporter.cs
2024-06-12 14:15:00 +02:00

434 lines
18 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps.Formats;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects.Types;
using Realms;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
public class BeatmapImporter : RealmArchiveModelImporter<BeatmapSetInfo>
{
public override IEnumerable<string> HandledExtensions => new[] { ".osz", ".olz" };
protected override string[] HashableFileTypes => new[] { ".osu" };
public ProcessBeatmapDelegate? ProcessBeatmap { private get; set; }
public BeatmapImporter(Storage storage, RealmAccess realm)
: base(storage, realm)
{
}
public override async Task<Live<BeatmapSetInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original)
{
var imported = await Import(notification, new[] { importTask }).ConfigureAwait(true);
if (!imported.Any())
return null;
Debug.Assert(imported.Count() == 1);
var first = imported.First();
// If there were no changes, ensure we don't accidentally nuke ourselves.
if (first.ID == original.ID)
{
first.PerformRead(s =>
{
// Re-run processing even in this case. We might have outdated metadata.
ProcessBeatmap?.Invoke(s, MetadataLookupScope.OnlineFirst);
});
return first;
}
first.PerformWrite(updated =>
{
var realm = updated.Realm;
Logger.Log($"Beatmap \"{updated}\" update completed successfully", LoggingTarget.Database);
original = realm!.Find<BeatmapSetInfo>(original.ID)!;
// Generally the import process will do this for us if the OnlineIDs match,
// but that isn't a guarantee (ie. if the .osu file doesn't have OnlineIDs populated).
original.DeletePending = true;
// Transfer local values which should be persisted across a beatmap update.
updated.DateAdded = original.DateAdded;
transferCollectionReferences(realm, original, updated);
foreach (var beatmap in original.Beatmaps.ToArray())
{
var updatedBeatmap = updated.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.Hash);
if (updatedBeatmap != null)
{
// If the updated beatmap matches an existing one, transfer any user data across..
if (beatmap.Scores.Any())
{
Logger.Log($"Transferring {beatmap.Scores.Count()} scores for unchanged difficulty \"{beatmap}\"", LoggingTarget.Database);
foreach (var score in beatmap.Scores)
score.BeatmapInfo = updatedBeatmap;
}
// ..then nuke the old beatmap completely.
// this is done instead of a soft deletion to avoid a user potentially creating weird
// interactions, like restoring the outdated beatmap then updating a second time
// (causing user data to be wiped).
original.Beatmaps.Remove(beatmap);
realm.Remove(beatmap.Metadata);
realm.Remove(beatmap);
}
else
{
// If the beatmap differs in the original, leave it in a soft-deleted state but reset online info.
// This caters to the case where a user has made modifications they potentially want to restore,
// but after restoring we want to ensure it can't be used to trigger an update of the beatmap.
beatmap.ResetOnlineInfo();
}
}
// If the original has no beatmaps left, delete the set as well.
if (!original.Beatmaps.Any())
realm.Remove(original);
});
return first;
}
private static void transferCollectionReferences(Realm realm, BeatmapSetInfo original, BeatmapSetInfo updated)
{
// First check if every beatmap in the original set is in any collections.
// In this case, we will assume they also want any newly added difficulties added to the collection.
foreach (var c in realm.All<BeatmapCollection>())
{
if (original.Beatmaps.Select(b => b.MD5Hash).All(c.BeatmapMD5Hashes.Contains))
{
foreach (var b in original.Beatmaps)
c.BeatmapMD5Hashes.Remove(b.MD5Hash);
foreach (var b in updated.Beatmaps)
c.BeatmapMD5Hashes.Add(b.MD5Hash);
}
}
// Handle collections using permissive difficulty name to track difficulties.
foreach (var originalBeatmap in original.Beatmaps)
{
updated.Beatmaps
.FirstOrDefault(b => b.DifficultyName == originalBeatmap.DifficultyName)?
.TransferCollectionReferences(realm, originalBeatmap.MD5Hash);
}
}
protected override bool ShouldDeleteArchive(string path) => HandledExtensions.Contains(Path.GetExtension(path).ToLowerInvariant());
protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
{
if (archive != null)
beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet, realm));
beatmapSet.DateAdded = getDateAdded(archive);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
{
b.BeatmapSet = beatmapSet;
// ensure we aren't trying to add a new ruleset to the database
// this can happen in tests, mostly
if (!b.Ruleset.IsManaged)
b.Ruleset = realm.Find<RulesetInfo>(b.Ruleset.ShortName) ?? throw new ArgumentNullException(nameof(b.Ruleset));
}
validateOnlineIds(beatmapSet, realm);
bool hadOnlineIDs = beatmapSet.Beatmaps.Any(b => b.OnlineID > 0);
// TODO: this may no longer be valid as we aren't doing an online population at this point.
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
if (hadOnlineIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineID > 0))
{
if (beatmapSet.OnlineID > 0)
{
beatmapSet.OnlineID = -1;
LogForModel(beatmapSet, "Disassociating beatmap set ID due to loss of all beatmap IDs");
}
}
}
protected override void PreImport(BeatmapSetInfo beatmapSet, Realm realm)
{
// We are about to import a new beatmap. Before doing so, ensure that no other set shares the online IDs used by the new one.
// Note that this means if the previous beatmap is restored by the user, it will no longer be linked to its online IDs.
// If this is ever an issue, we can consider marking as pending delete but not resetting the IDs (but care will be required for
// beatmaps, which don't have their own `DeletePending` state).
if (beatmapSet.OnlineID > 0)
{
// OnlineID should really be unique, but to avoid catastrophic failure let's iterate just to be sure.
foreach (var existingSetWithSameOnlineID in realm.All<BeatmapSetInfo>().Where(b => b.OnlineID == beatmapSet.OnlineID))
{
existingSetWithSameOnlineID.DeletePending = true;
existingSetWithSameOnlineID.OnlineID = -1;
foreach (var b in existingSetWithSameOnlineID.Beatmaps)
b.ResetOnlineInfo();
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineID ({beatmapSet.OnlineID}). It will be disassociated and marked for deletion.");
}
}
}
protected override void PostImport(BeatmapSetInfo model, Realm realm, ImportParameters parameters)
{
base.PostImport(model, realm, parameters);
// Scores are stored separately from beatmaps, and persist even when a beatmap is modified or deleted.
// Let's reattach any matching scores that exist in the database, based on hash.
foreach (BeatmapInfo beatmap in model.Beatmaps)
{
beatmap.UpdateLocalScores(realm);
}
ProcessBeatmap?.Invoke(model, parameters.Batch ? MetadataLookupScope.LocalCacheFirst : MetadataLookupScope.OnlineFirst);
}
private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm)
{
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineID > 0).Select(b => b.OnlineID).ToList();
// ensure all IDs are unique
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
{
LogForModel(beatmapSet, "Found non-unique IDs, resetting...");
resetIds();
return;
}
// find any existing beatmaps in the database that have matching online ids
List<BeatmapInfo> existingBeatmaps = new List<BeatmapInfo>();
foreach (int id in beatmapIds)
existingBeatmaps.AddRange(realm.All<BeatmapInfo>().Where(b => b.OnlineID == id));
if (existingBeatmaps.Any())
{
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
var existing = CheckForExisting(beatmapSet, realm);
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
{
LogForModel(beatmapSet, "Found existing import with online IDs already, resetting...");
resetIds();
}
}
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.ResetOnlineInfo());
}
protected override bool CanSkipImport(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanSkipImport(existing, import))
return false;
return existing.Beatmaps.Any(b => b.OnlineID > 0);
}
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanReuseExisting(existing, import))
return false;
var existingIds = existing.Beatmaps.Select(b => b.OnlineID).Order();
var importIds = import.Beatmaps.Select(b => b.OnlineID).Order();
// force re-import if we are not in a sane state.
return existing.OnlineID == import.OnlineID && existingIds.SequenceEqual(importIds);
}
protected override void UndeleteForReuse(BeatmapSetInfo existing)
{
base.UndeleteForReuse(existing);
existing.DateAdded = DateTimeOffset.UtcNow;
}
public override string HumanisedModelName => "beatmap";
protected override BeatmapSetInfo? CreateModel(ArchiveReader reader, ImportParameters parameters)
{
// let's make sure there are actually .osu files to import.
string? mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
if (string.IsNullOrEmpty(mapName))
{
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
return null;
}
Beatmap beatmap;
using (var stream = new LineBufferedReader(reader.GetStream(mapName)))
{
if (stream.PeekLine() == null)
{
Logger.Log($"No content found in first .osu file of beatmap archive ({reader.Name} / {mapName})", LoggingTarget.Database);
return null;
}
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
}
return new BeatmapSetInfo
{
OnlineID = beatmap.BeatmapInfo.BeatmapSet?.OnlineID ?? -1,
};
}
/// <summary>
/// Determine the date a given beatmapset has been added to the game.
/// For legacy imports, we can use the oldest file write time for any `.osu` file in the directory.
/// For any other import types, use "now".
/// </summary>
private DateTimeOffset getDateAdded(ArchiveReader? reader)
{
DateTimeOffset dateAdded = DateTimeOffset.UtcNow;
if (reader is DirectoryArchiveReader legacyReader)
{
var beatmaps = reader.Filenames.Where(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
dateAdded = File.GetLastWriteTimeUtc(legacyReader.GetFullPath(beatmaps.First()));
foreach (string beatmapName in beatmaps)
{
var currentDateAdded = File.GetLastWriteTimeUtc(legacyReader.GetFullPath(beatmapName));
if (currentDateAdded < dateAdded)
dateAdded = currentDateAdded;
}
}
return dateAdded;
}
/// <summary>
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
/// </summary>
private List<BeatmapInfo> createBeatmapDifficulties(BeatmapSetInfo beatmapSet, Realm realm)
{
var beatmaps = new List<BeatmapInfo>();
foreach (var file in beatmapSet.Files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
{
using (var memoryStream = new MemoryStream(Files.Store.Get(file.File.GetStoragePath()))) // we need a memory stream so we can seek
{
IBeatmap decoded;
using (var lineReader = new LineBufferedReader(memoryStream, true))
{
if (lineReader.PeekLine() == null)
{
LogForModel(beatmapSet, $"No content found in beatmap file {file.Filename}.");
continue;
}
decoded = Decoder.GetDecoder<Beatmap>(lineReader).Decode(lineReader);
}
string hash = memoryStream.ComputeSHA2Hash();
if (beatmaps.Any(b => b.Hash == hash))
{
LogForModel(beatmapSet, $"Skipping import of {file.Filename} due to duplicate file content.");
continue;
}
var decodedInfo = decoded.BeatmapInfo;
var decodedDifficulty = decodedInfo.Difficulty;
var ruleset = realm.All<RulesetInfo>().FirstOrDefault(r => r.OnlineID == decodedInfo.Ruleset.OnlineID);
if (ruleset?.Available != true)
{
LogForModel(beatmapSet, $"Skipping import of {file.Filename} due to missing local ruleset {decodedInfo.Ruleset.OnlineID}.");
continue;
}
var difficulty = new BeatmapDifficulty
{
DrainRate = decodedDifficulty.DrainRate,
CircleSize = decodedDifficulty.CircleSize,
OverallDifficulty = decodedDifficulty.OverallDifficulty,
ApproachRate = decodedDifficulty.ApproachRate,
SliderMultiplier = decodedDifficulty.SliderMultiplier,
SliderTickRate = decodedDifficulty.SliderTickRate
};
var metadata = new BeatmapMetadata
{
Title = decoded.Metadata.Title,
TitleUnicode = decoded.Metadata.TitleUnicode,
Artist = decoded.Metadata.Artist,
ArtistUnicode = decoded.Metadata.ArtistUnicode,
Author =
{
OnlineID = decoded.Metadata.Author.OnlineID,
Username = decoded.Metadata.Author.Username
},
Source = decoded.Metadata.Source,
Tags = decoded.Metadata.Tags,
PreviewTime = decoded.Metadata.PreviewTime,
AudioFile = decoded.Metadata.AudioFile,
BackgroundFile = decoded.Metadata.BackgroundFile,
};
var beatmap = new BeatmapInfo(ruleset, difficulty, metadata)
{
Hash = hash,
DifficultyName = decodedInfo.DifficultyName,
OnlineID = decodedInfo.OnlineID,
BeatDivisor = decodedInfo.BeatDivisor,
MD5Hash = memoryStream.ComputeMD5Hash(),
EndTimeObjectCount = decoded.HitObjects.Count(h => h is IHasDuration),
TotalObjectCount = decoded.HitObjects.Count
};
beatmaps.Add(beatmap);
}
}
if (!beatmaps.Any())
throw new ArgumentException("No valid beatmap files found in the beatmap archive.");
return beatmaps;
}
}
}