1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-13 03:42:57 +08:00
osu-lazer/osu.Game.Tournament/Screens/TournamentMatchScreen.cs
2023-07-29 22:25:06 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens
{
public abstract partial class TournamentMatchScreen : TournamentScreen
{
protected readonly Bindable<TournamentMatch?> CurrentMatch = new Bindable<TournamentMatch?>();
private WarningBox? noMatchWarning;
protected override void LoadComplete()
{
base.LoadComplete();
CurrentMatch.BindTo(LadderInfo.CurrentMatch);
CurrentMatch.BindValueChanged(CurrentMatchChanged, true);
}
protected virtual void CurrentMatchChanged(ValueChangedEvent<TournamentMatch?> match)
{
if (match.NewValue == null)
{
AddInternal(noMatchWarning = new WarningBox("Choose a match first from the brackets screen"));
return;
}
noMatchWarning?.Expire();
noMatchWarning = null;
}
}
}