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osu-lazer/osu.Game.Tournament/Screens/Gameplay/Components/TeamScoreDisplay.cs
Salman Ahmed 7083c04c59 Refactor logic slightly to display team seed everywhere
This change makes the team seed display in "team intro" screen as well.
2023-10-28 09:27:15 +03:00

111 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Tournament.Models;
using osuTK.Input;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
public partial class TeamScoreDisplay : CompositeDrawable
{
private readonly TeamColour teamColour;
private readonly Bindable<TournamentMatch?> currentMatch = new Bindable<TournamentMatch?>();
private readonly Bindable<TournamentTeam?> currentTeam = new Bindable<TournamentTeam?>();
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
private TeamDisplay? teamDisplay;
public bool ShowScore
{
get => teamDisplay?.ShowScore ?? false;
set
{
if (teamDisplay != null)
{
teamDisplay.ShowScore = value;
}
}
}
public TeamScoreDisplay(TeamColour teamColour)
{
this.teamColour = teamColour;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder)
{
currentMatch.BindTo(ladder.CurrentMatch);
currentMatch.BindValueChanged(matchChanged);
currentTeam.BindValueChanged(teamChanged);
updateMatch();
}
private void matchChanged(ValueChangedEvent<TournamentMatch?> match)
{
currentTeamScore.UnbindBindings();
currentTeam.UnbindBindings();
Scheduler.AddOnce(updateMatch);
}
private void updateMatch()
{
var match = currentMatch.Value;
if (match != null)
{
match.StartMatch();
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.Team1Score : match.Team2Score);
currentTeam.BindTo(teamColour == TeamColour.Red ? match.Team1 : match.Team2);
}
// team may change to same team, which means score is not in a good state.
// thus we handle this manually.
currentTeam.TriggerChange();
}
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (e.Button)
{
case MouseButton.Left:
if (currentTeamScore.Value < currentMatch.Value?.PointsToWin)
currentTeamScore.Value++;
return true;
case MouseButton.Right:
if (currentTeamScore.Value > 0)
currentTeamScore.Value--;
return true;
}
return base.OnMouseDown(e);
}
private void teamChanged(ValueChangedEvent<TournamentTeam?> team)
{
bool wasShowingScores = teamDisplay?.ShowScore ?? false;
InternalChildren = new Drawable[]
{
teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
};
teamDisplay.ShowScore = wasShowingScores;
}
}
}