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osu-lazer/osu.Game.Tournament/Screens/Gameplay/Components/MatchRoundDisplay.cs
2023-06-24 01:52:53 +09:00

26 lines
923 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
public partial class MatchRoundDisplay : TournamentSpriteTextWithBackground
{
private readonly Bindable<TournamentMatch?> currentMatch = new Bindable<TournamentMatch?>();
[BackgroundDependencyLoader]
private void load(LadderInfo ladder)
{
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(ladder.CurrentMatch);
}
private void matchChanged(ValueChangedEvent<TournamentMatch?> match) =>
Text.Text = match.NewValue?.Round.Value?.Name.Value ?? "Unknown Round";
}
}