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24 lines
788 B
C#
24 lines
788 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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/// <summary>
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/// A skinnable element of a hit explosion that supports playing an animation from the current point in time.
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/// </summary>
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public interface IAnimatableHitExplosion
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{
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/// <summary>
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/// Shows the hit explosion for the supplied <paramref name="drawableHitObject"/>.
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/// </summary>
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void Animate(DrawableHitObject drawableHitObject);
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/// <summary>
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/// Transforms the hit explosion to visualise a secondary hit.
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/// </summary>
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void AnimateSecondHit();
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}
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}
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