mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 04:32:57 +08:00
78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using NUnit.Framework;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Replays;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
|
{
|
|
public partial class TestSceneOsuModSuddenDeath : ModFailConditionTestScene
|
|
{
|
|
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
|
|
|
public TestSceneOsuModSuddenDeath()
|
|
: base(new OsuModSuddenDeath())
|
|
{
|
|
}
|
|
|
|
[Test]
|
|
public void TestMissTail() => CreateModTest(new ModTestData
|
|
{
|
|
Mod = new OsuModSuddenDeath(),
|
|
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
|
|
Autoplay = false,
|
|
Beatmap = new Beatmap
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Slider
|
|
{
|
|
Position = new Vector2(256, 192),
|
|
StartTime = 1000,
|
|
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
|
|
},
|
|
},
|
|
},
|
|
ReplayFrames = new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton),
|
|
new OsuReplayFrame(1001, new Vector2(256, 192)),
|
|
}
|
|
});
|
|
|
|
[Test]
|
|
public void TestMissTick() => CreateModTest(new ModTestData
|
|
{
|
|
Mod = new OsuModSuddenDeath(),
|
|
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
|
|
Autoplay = false,
|
|
Beatmap = new Beatmap
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new Slider
|
|
{
|
|
Position = new Vector2(256, 192),
|
|
StartTime = 1000,
|
|
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(200, 0), })
|
|
},
|
|
},
|
|
},
|
|
ReplayFrames = new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton),
|
|
new OsuReplayFrame(1001, new Vector2(256, 192)),
|
|
}
|
|
});
|
|
}
|
|
}
|