1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-13 04:32:57 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs
2023-12-22 16:43:09 +09:00

84 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModPerfect : ModFailConditionTestScene
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
public TestSceneOsuModPerfect()
: base(new OsuModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestHitCircle(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HitCircle { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestSlider(bool shouldMiss)
{
var slider = new Slider
{
StartTime = 1000,
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
};
CreateHitObjectTest(new HitObjectTestData(slider), shouldMiss);
}
[TestCase(false)]
[TestCase(true)]
public void TestSpinner(bool shouldMiss)
{
var spinner = new Spinner
{
StartTime = 1000,
EndTime = 3000,
Position = new Vector2(256, 192)
};
CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss);
}
[Test]
public void TestMissSliderTail() => CreateModTest(new ModTestData
{
Mod = new OsuModPerfect(),
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
Position = new Vector2(256, 192),
StartTime = 1000,
Path = new SliderPath(PathType.LINEAR, new[] { Vector2.Zero, new Vector2(100, 0), })
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new OsuReplayFrame(1000, new Vector2(256, 192), OsuAction.LeftButton),
new OsuReplayFrame(1001, new Vector2(256, 192)),
}
});
}
}