mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 03:37:33 +08:00
56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|
{
|
|
public class LegacyFollowCircle : FollowCircle
|
|
{
|
|
public LegacyFollowCircle(Drawable animationContent)
|
|
{
|
|
// follow circles are 2x the hitcircle resolution in legacy skins (since they are scaled down from >1x
|
|
animationContent.Scale *= 0.5f;
|
|
animationContent.Anchor = Anchor.Centre;
|
|
animationContent.Origin = Anchor.Centre;
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
InternalChild = animationContent;
|
|
}
|
|
|
|
protected override void OnTrackingChanged(ValueChangedEvent<bool> tracking)
|
|
{
|
|
Debug.Assert(ParentObject != null);
|
|
|
|
if (ParentObject.Judged)
|
|
return;
|
|
|
|
double remainingTime = ParentObject.HitStateUpdateTime - Time.Current;
|
|
|
|
// Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour.
|
|
// This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this).
|
|
if (tracking.NewValue)
|
|
{
|
|
// TODO: Follow circle should bounce on each slider tick.
|
|
this.ScaleTo(0.5f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out)
|
|
.FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime));
|
|
}
|
|
else
|
|
{
|
|
// TODO: Should animate only at the next slider tick if we want to match stable perfectly.
|
|
this.ScaleTo(4f, 100)
|
|
.FadeTo(0f, 100);
|
|
}
|
|
}
|
|
|
|
protected override void OnSliderEnd()
|
|
{
|
|
this.ScaleTo(1.6f, 200, Easing.Out)
|
|
.FadeOut(200, Easing.In);
|
|
}
|
|
}
|
|
}
|