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66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Users
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{
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public class Country
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{
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/// <summary>
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/// The name of this country.
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/// </summary>
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[JsonProperty(@"name")]
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public string FullName;
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/// <summary>
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/// Two-letter flag acronym (ISO 3166 standard)
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/// </summary>
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[JsonProperty(@"code")]
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public string FlagName;
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}
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public class DrawableFlag : Container
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{
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private readonly Sprite sprite;
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private TextureStore textures;
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private string flagName;
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public string FlagName
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{
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get { return flagName; }
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set
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{
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if (value == flagName) return;
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flagName = value;
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sprite.Texture = textures.Get($@"Flags/{flagName}");
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}
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore ts)
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{
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textures = ts;
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sprite.Texture = textures.Get($@"Flags/{flagName}");
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}
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public DrawableFlag(string name = @"__")
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{
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flagName = name;
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Children = new Drawable[]
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{
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sprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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}
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}
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