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# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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namespace osu.Game.Beatmaps
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{
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public abstract class DifficultyCalculator
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{
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protected double TimeRate = 1;
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protected abstract double CalculateInternal(Dictionary<string, string> categoryDifficulty);
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private void loadTiming()
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{
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// TODO: Handle mods
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const int audio_rate = 100;
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TimeRate = audio_rate / 100.0;
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}
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public double Calculate(Dictionary<string, string> categoryDifficulty = null)
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{
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loadTiming();
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double difficulty = CalculateInternal(categoryDifficulty);
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return difficulty;
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}
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}
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public abstract class DifficultyCalculator<T> : DifficultyCalculator where T : HitObject
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{
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protected List<T> Objects;
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protected DifficultyCalculator(Beatmap beatmap)
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{
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Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
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foreach (var h in Objects)
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h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
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PreprocessHitObjects();
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}
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protected virtual void PreprocessHitObjects()
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{
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}
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protected abstract BeatmapConverter<T> CreateBeatmapConverter();
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}
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}
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