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214 lines
7.1 KiB
C#
214 lines
7.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Graphics.Containers
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{
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public class OsuScrollContainer : OsuScrollContainer<Drawable>
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{
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public OsuScrollContainer()
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{
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}
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public OsuScrollContainer(Direction direction)
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: base(direction)
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{
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}
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}
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public class OsuScrollContainer<T> : ScrollContainer<T> where T : Drawable
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{
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public const float SCROLL_BAR_HEIGHT = 10;
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public const float SCROLL_BAR_PADDING = 3;
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/// <summary>
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/// Allows controlling the scroll bar from any position in the container using the right mouse button.
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/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
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/// </summary>
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public bool RightMouseScrollbar;
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/// <summary>
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/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
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/// </summary>
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public double DistanceDecayOnRightMouseScrollbar = 0.02;
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private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
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private void scrollFromMouseEvent(MouseEvent e) =>
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ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar);
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private bool rightMouseDragging;
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protected override bool IsDragging => base.IsDragging || rightMouseDragging;
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public OsuScrollContainer(Direction scrollDirection = Direction.Vertical)
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: base(scrollDirection)
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{
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}
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/// <summary>
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/// Scrolls a <see cref="Drawable"/> into view.
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/// </summary>
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/// <param name="d">The <see cref="Drawable"/> to scroll into view.</param>
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/// <param name="animated">Whether to animate the movement.</param>
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/// <param name="extraScroll">An added amount to scroll beyond the requirement to bring the target into view.</param>
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public void ScrollIntoView(Drawable d, bool animated = true, float extraScroll = 0)
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{
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float childPos0 = GetChildPosInContent(d);
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float childPos1 = GetChildPosInContent(d, d.DrawSize);
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float minPos = Math.Min(childPos0, childPos1);
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float maxPos = Math.Max(childPos0, childPos1);
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if (minPos < Current || (minPos > Current && d.DrawSize[ScrollDim] > DisplayableContent))
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ScrollTo(minPos - extraScroll, animated);
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else if (maxPos > Current + DisplayableContent)
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ScrollTo(maxPos - DisplayableContent + extraScroll, animated);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (shouldPerformRightMouseScroll(e))
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{
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scrollFromMouseEvent(e);
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return true;
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}
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return base.OnMouseDown(e);
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}
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protected override void OnDrag(DragEvent e)
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{
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if (rightMouseDragging)
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{
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scrollFromMouseEvent(e);
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return;
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}
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base.OnDrag(e);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (shouldPerformRightMouseScroll(e))
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{
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rightMouseDragging = true;
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return true;
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}
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return base.OnDragStart(e);
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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if (rightMouseDragging)
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{
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rightMouseDragging = false;
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return;
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}
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base.OnDragEnd(e);
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}
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protected override bool OnScroll(ScrollEvent e)
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{
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// allow for controlling volume when alt is held.
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// mostly for compatibility with osu-stable.
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if (e.AltPressed) return false;
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return base.OnScroll(e);
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}
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protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);
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protected class OsuScrollbar : ScrollbarContainer
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{
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private Color4 hoverColour;
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private Color4 defaultColour;
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private Color4 highlightColour;
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private readonly Box box;
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public OsuScrollbar(Direction scrollDir)
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: base(scrollDir)
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{
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Blending = BlendingParameters.Additive;
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CornerRadius = 5;
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// needs to be set initially for the ResizeTo to respect minimum size
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Size = new Vector2(SCROLL_BAR_HEIGHT);
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const float margin = 3;
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Margin = new MarginPadding
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{
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Left = scrollDir == Direction.Vertical ? margin : 0,
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Right = scrollDir == Direction.Vertical ? margin : 0,
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Top = scrollDir == Direction.Horizontal ? margin : 0,
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Bottom = scrollDir == Direction.Horizontal ? margin : 0,
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};
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Masking = true;
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Child = box = new Box { RelativeSizeAxes = Axes.Both };
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}
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider? colourProvider, OsuColour colours)
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{
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Colour = defaultColour = colours.Gray8;
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hoverColour = colours.GrayF;
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highlightColour = colourProvider?.Highlight1 ?? colours.Green;
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}
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public override void ResizeTo(float val, int duration = 0, Easing easing = Easing.None)
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{
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Vector2 size = new Vector2(SCROLL_BAR_HEIGHT)
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{
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[(int)ScrollDirection] = val
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};
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this.ResizeTo(size, duration, easing);
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}
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protected override bool OnHover(HoverEvent e)
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{
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this.FadeColour(hoverColour, 100);
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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this.FadeColour(defaultColour, 100);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (!base.OnMouseDown(e)) return false;
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// note that we are changing the colour of the box here as to not interfere with the hover effect.
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box.FadeColour(highlightColour, 100);
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (e.Button != MouseButton.Left) return;
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box.FadeColour(Color4.White, 100);
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base.OnMouseUp(e);
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}
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}
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}
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}
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