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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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internal class KiaiFlashingDrawable : BeatSyncedContainer
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{
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private readonly Drawable flashingDrawable;
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private const float flash_opacity = 0.3f;
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public KiaiFlashingDrawable(Func<Drawable?> creationFunc)
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{
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AutoSizeAxes = Axes.Both;
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Children = new[]
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{
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(creationFunc.Invoke() ?? Empty()).With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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}),
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flashingDrawable = (creationFunc.Invoke() ?? Empty()).With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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d.Alpha = 0;
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d.Blending = BlendingParameters.Additive;
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})
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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if (!effectPoint.KiaiMode)
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return;
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flashingDrawable
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.FadeTo(flash_opacity)
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.Then()
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.FadeOut(timingPoint.BeatLength * 0.75f);
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}
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}
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}
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