1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-26 03:43:22 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs
Dean Herbert a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00

31 lines
817 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class ExplodePiece : Container
{
public ExplodePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
Alpha = 0;
Child = new TrianglesPiece
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
};
}
}
}