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osu-lazer/osu.Game/Screens/Edit/Compose
Dean Herbert ab308d28d2 Debounce calls to UpdateTernaryStates
Just something I noticed in passing recently which may help with
reducing performance overhead of some batch operations.
2020-11-03 01:08:36 +09:00
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Components Debounce calls to UpdateTernaryStates 2020-11-03 01:08:36 +09:00
ComposeScreen.cs Expose HitObjectComposer for other components in the Compose csreen to use 2020-09-29 17:26:54 +09:00
IPlacementHandler.cs Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00