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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Skills/Colour.cs
2022-07-15 21:07:01 +10:00

37 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{
/// <summary>
/// Calculates the colour coefficient of taiko difficulty.
/// </summary>
public class Colour : StrainDecaySkill
{
protected override double SkillMultiplier => 0.12;
// This is set to decay slower than other skills, due to the fact that only the first note of each Mono/Colour/Coupled
// encoding having any difficulty values, and we want to allow colour difficulty to be able to build up even on
// slower maps.
protected override double StrainDecayBase => 0.8;
public Colour(Mod[] mods)
: base(mods)
{
}
protected override double StrainValueOf(DifficultyHitObject current)
{
double difficulty = ((TaikoDifficultyHitObject)current).Colour?.EvaluatedDifficulty ?? 0;
return difficulty;
}
}
}