mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 20:32:56 +08:00
76 lines
3.4 KiB
C#
76 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
|
|
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
|
|
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
|
|
{
|
|
public class ColourEvaluator
|
|
{
|
|
private static double sigmoid(double val, double center, double width)
|
|
{
|
|
return Math.Tanh(Math.E * -(val - center) / width);
|
|
}
|
|
|
|
private static double sigmoid(double val, double center, double width, double middle, double height)
|
|
{
|
|
return sigmoid(val, center, width) * (height / 2) + middle;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Evaluate the difficulty of the first note of a <see cref="MonoEncoding"/>.
|
|
/// <param name="encoding">The encoding to evaluate.</param>
|
|
/// <param name="i">The index of the mono encoding within it's parent <see cref="ColourEncoding"/>.</param>
|
|
/// </summary>
|
|
public static double EvaluateDifficultyOf(MonoEncoding encoding, int i)
|
|
{
|
|
return sigmoid(i, 2, 2, 0.5, 1);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Evaluate the difficulty of the first note of a <see cref="ColourEncoding"/>.
|
|
/// </summary>
|
|
/// <param name="encoding">The encoding to evaluate.</param>
|
|
/// <param name="i">The index of the colour encoding within it's parent <see cref="CoupledColourEncoding"/>.</param>
|
|
public static double EvaluateDifficultyOf(ColourEncoding encoding, int i)
|
|
{
|
|
return sigmoid(i, 2, 2, 0.5, 1);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Evaluate the difficulty of the first note of a <see cref="CoupledColourEncoding"/>.
|
|
/// </summary>
|
|
public static double EvaluateDifficultyOf(CoupledColourEncoding encoding)
|
|
{
|
|
return 1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pre-evaluate and *assign* difficulty values of all hit objects encoded in a <see cref="CoupledColourEncoding"/>.
|
|
/// Difficulty values are assigned to <see cref="TaikoDifficultyHitObjectColour.EvaluatedDifficulty"/> of each
|
|
/// <see cref="TaikoDifficultyHitObject"/> encoded within.
|
|
/// </summary>
|
|
public static void PreEvaluateDifficulties(CoupledColourEncoding encoding)
|
|
{
|
|
double coupledEncodingDifficulty = 2 * EvaluateDifficultyOf(encoding);
|
|
encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty;
|
|
|
|
for (int i = 0; i < encoding.Payload.Count; i++)
|
|
{
|
|
ColourEncoding colourEncoding = encoding.Payload[i];
|
|
double colourEncodingDifficulty = EvaluateDifficultyOf(colourEncoding, i) * coupledEncodingDifficulty;
|
|
colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty;
|
|
|
|
for (int j = 0; j < colourEncoding.Payload.Count; j++)
|
|
{
|
|
MonoEncoding monoEncoding = colourEncoding.Payload[j];
|
|
monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty * 0.5;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|