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7e3cc7cc33
This used to be the case, but recently changed with the introduction of [pausing when inactive](https://github.com/ppy/osu/pull/37100). The change was intended to work for local gameplay modes, but it makes less sense for spectator/replay where you may want to be watching in the background while doing something else. Raised via email.
34 lines
1015 B
C#
34 lines
1015 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Screens;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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{
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public partial class ReplayPlayerLoader : PlayerLoader
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{
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public readonly ScoreInfo Score;
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public ReplayPlayerLoader(Score score)
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: base(() => new ReplayPlayer(score))
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{
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if (score.Replay == null)
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throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score));
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Score = score.ScoreInfo;
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WindowShouldBeActiveForGameplayStart = false;
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}
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public override void OnEntering(ScreenTransitionEvent e)
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{
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// these will be reverted thanks to PlayerLoader's lease.
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Mods.Value = Score.Mods;
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Ruleset.Value = Score.Ruleset;
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base.OnEntering(e);
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}
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}
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}
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