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osu-lazer/osu.Game.Rulesets.Mania.Tests/Editor/ManiaSelectionBlueprintTestScene.cs
2021-04-24 16:23:52 +08:00

44 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
{
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();
[Cached]
protected readonly Bindable<ManiaColourCode> configColourCode = new Bindable<ManiaColourCode>();
protected ManiaSelectionBlueprintTestScene()
{
Add(new Column(0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.OrangeRed,
Clock = new FramedClock(new StopwatchClock()), // No scroll
});
}
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
{
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaRulesetSetting.ColourCode, configColourCode);
}
public ManiaPlayfield Playfield => null;
}
}