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c14fe21219
It's not allowed to call `LoadComponentsAsync()` on a background thread:
fd64f2f0d4/osu.Framework/Graphics/Containers/CompositeDrawable.cs (L147)
and in this case the event that causes the LCA call is dispatched from a
websocket client, which is not on the update thread, so scheduling is
required.
156 lines
5.0 KiB
C#
156 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API;
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using osu.Game.Online.Notifications.WebSocket;
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using osu.Game.Online.Notifications.WebSocket.Events;
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using osu.Game.Users;
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namespace osu.Game.Overlays
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{
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public partial class MedalOverlay : OsuFocusedOverlayContainer
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{
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protected override string? PopInSampleName => null;
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protected override string? PopOutSampleName => null;
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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protected override void PopIn() => this.FadeIn();
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protected override void PopOut() => this.FadeOut();
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private readonly Queue<MedalAnimation> queuedMedals = new Queue<MedalAnimation>();
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private Container<Drawable> medalContainer = null!;
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private MedalAnimation? currentMedalDisplay;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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api.NotificationsClient.MessageReceived += handleMedalMessages;
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Add(medalContainer = new Container
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{
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RelativeSizeAxes = Axes.Both
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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OverlayActivationMode.BindValueChanged(_ => showNextMedal(), true);
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}
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public override void Hide()
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{
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// don't allow hiding the overlay via any method other than our own.
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}
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private void handleMedalMessages(SocketMessage obj)
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{
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if (obj.Event != @"new")
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return;
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var data = obj.Data?.ToObject<NewPrivateNotificationEvent>();
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if (data == null || data.Name != @"user_achievement_unlock")
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return;
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var details = data.Details?.ToObject<UserAchievementUnlock>();
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if (details == null)
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return;
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var medal = new Medal
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{
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Name = details.Title,
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InternalName = details.Slug,
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Description = details.Description,
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};
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var medalAnimation = new MedalAnimation(medal);
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Logger.Log($"Queueing medal unlock for \"{medal.Name}\" ({queuedMedals.Count} to display)");
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Schedule(() => LoadComponentAsync(medalAnimation, m =>
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{
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queuedMedals.Enqueue(m);
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showNextMedal();
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}));
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}
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protected override bool OnClick(ClickEvent e)
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{
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progressDisplayByUser();
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return true;
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Action == GlobalAction.Back)
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{
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progressDisplayByUser();
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return true;
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}
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return base.OnPressed(e);
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}
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private void progressDisplayByUser()
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{
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// Dismissing may sometimes play out the medal animation rather than immediately dismissing.
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if (currentMedalDisplay?.Dismiss() == false)
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return;
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currentMedalDisplay = null;
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showNextMedal();
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}
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private void showNextMedal()
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{
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// If already displayed, keep displaying medals regardless of activation mode changes.
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if (OverlayActivationMode.Value != OverlayActivation.All && State.Value == Visibility.Hidden)
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return;
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// A medal is already displaying.
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if (currentMedalDisplay != null)
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return;
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if (queuedMedals.TryDequeue(out currentMedalDisplay))
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{
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Logger.Log($"Displaying \"{currentMedalDisplay.Medal.Name}\"");
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medalContainer.Add(currentMedalDisplay);
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Show();
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}
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else if (State.Value == Visibility.Visible)
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{
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Logger.Log("All queued medals have been displayed, hiding overlay!");
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base.Hide();
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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// this event subscription fires async loads, which hard-fail if `CompositeDrawable.disposalCancellationSource` is canceled, which happens in the base call.
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// therefore, unsubscribe from this event early to reduce the chances of a stray event firing at an inconvenient spot.
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if (api.IsNotNull())
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api.NotificationsClient.MessageReceived -= handleMedalMessages;
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base.Dispose(isDisposing);
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}
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}
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}
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