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32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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/// <summary>Pool for hit of a specific HitType.</summary>
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internal partial class HitPool : DrawablePool<DrawableHit>
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{
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private readonly HitType hitType;
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private readonly bool isStrong;
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private readonly bool editorMode = false;
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public HitPool(int initialSize, bool editorMode) : base(initialSize)
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{
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this.editorMode = editorMode;
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}
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public HitPool(int initialSize, HitType hitType, bool isStrong)
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: base(initialSize)
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{
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this.hitType = hitType;
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this.isStrong = isStrong;
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}
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protected override DrawableHit CreateNewDrawable() => new DrawableHit(new Hit(hitType, isStrong), editorMode);
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}
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}
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