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osu-lazer/osu.Game/Beatmaps/Drawables/CalculatingDifficultyIcon.cs

81 lines
3.5 KiB
C#

#nullable enable
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Beatmaps.Drawables
{
/// <summary>
/// A difficulty icon which automatically calculates difficulty in the background.
/// </summary>
public class CalculatingDifficultyIcon : CompositeDrawable
{
/// <summary>
/// Size of this difficulty icon.
/// </summary>
public new Vector2 Size
{
get => difficultyIcon.Size;
set => difficultyIcon.Size = value;
}
private readonly IRulesetInfo? ruleset;
private readonly IReadOnlyList<Mod>? mods;
private readonly IBeatmapInfo beatmapInfo;
private readonly DifficultyIcon difficultyIcon;
/// <summary>
/// Creates a new <see cref="CalculatingDifficultyIcon"/> with a given <see cref="RulesetInfo"/> and <see cref="Mod"/> combination.
/// </summary>
/// <param name="beatmapInfo">The beatmap to show the difficulty of.</param>
/// <param name="ruleset">The ruleset to show the difficulty with.</param>
/// <param name="mods">The mods to show the difficulty with.</param>
/// <param name="shouldShowTooltip">Whether to display a tooltip when hovered.</param>
/// <param name="performBackgroundDifficultyLookup">Whether to perform difficulty lookup (including calculation if necessary).</param>
public CalculatingDifficultyIcon(IBeatmapInfo beatmapInfo, IRulesetInfo? ruleset, IReadOnlyList<Mod>? mods, bool shouldShowTooltip = true,
bool performBackgroundDifficultyLookup = true)
: this(beatmapInfo, shouldShowTooltip, performBackgroundDifficultyLookup)
{
this.ruleset = ruleset ?? beatmapInfo.Ruleset;
this.mods = mods ?? Array.Empty<Mod>();
}
/// <summary>
/// Creates a new <see cref="CalculatingDifficultyIcon"/> that follows the currently-selected ruleset and mods.
/// </summary>
/// <param name="beatmapInfo">The beatmap to show the difficulty of.</param>
/// <param name="shouldShowTooltip">Whether to display a tooltip when hovered.</param>
/// <param name="performBackgroundDifficultyLookup">Whether to perform difficulty lookup (including calculation if necessary).</param>
public CalculatingDifficultyIcon(IBeatmapInfo beatmapInfo, bool shouldShowTooltip = true, bool performBackgroundDifficultyLookup = true)
{
this.beatmapInfo = beatmapInfo ?? throw new ArgumentNullException(nameof(beatmapInfo));
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
difficultyIcon = new DifficultyIcon(beatmapInfo, beatmapInfo.Ruleset),
new DelayedLoadUnloadWrapper(createDifficultyRetriever, 0)
};
}
private Drawable createDifficultyRetriever()
{
if (ruleset != null && mods != null)
return new DifficultyRetriever(beatmapInfo, ruleset, mods) { StarDifficulty = { BindTarget = difficultyIcon.Current } };
return new DifficultyRetriever(beatmapInfo) { StarDifficulty = { BindTarget = difficultyIcon.Current } };
}
}
}