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osu-lazer/osu.Game.Rulesets.Mania/UI/Column.cs

171 lines
5.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private const float column_width = 45;
private const float special_column_width = 70;
private ManiaAction action;
public ManiaAction Action
{
get => action;
set
{
if (action == value)
return;
action = value;
background.Action = value;
keyArea.Action = value;
}
}
private readonly ScrollingDirection direction;
private readonly ColumnBackground background;
private readonly ColumnKeyArea keyArea;
private readonly ColumnHitObjectArea hitObjectArea;
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
protected override Container<Drawable> Content => hitObjectArea;
public Column(ScrollingDirection direction)
: base(direction)
{
this.direction = direction;
RelativeSizeAxes = Axes.Y;
Width = column_width;
Masking = true;
CornerRadius = 5;
background = new ColumnBackground(direction) { RelativeSizeAxes = Axes.Both };
InternalChildren = new[]
{
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
new Container
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Top = direction == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
Bottom = direction == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
},
Children = new Drawable[]
{
hitObjectArea = new ColumnHitObjectArea(direction) { RelativeSizeAxes = Axes.Both },
explosionContainer = new Container
{
Name = "Hit explosions",
RelativeSizeAxes = Axes.Both
}
}
},
keyArea = new ColumnKeyArea(direction)
{
Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION,
},
background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(explosionContainer.CreateProxy());
}
public override Axes RelativeSizeAxes => Axes.Y;
private bool isSpecial;
public bool IsSpecial
{
get { return isSpecial; }
set
{
if (isSpecial == value)
return;
isSpecial = value;
Width = isSpecial ? special_column_width : column_width;
}
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
if (accentColour == value)
return;
accentColour = value;
background.AccentColour = value;
keyArea.AccentColour = value;
hitObjectArea.AccentColour = value;
}
}
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="hitObject">The DrawableHitObject to add.</param>
public override void Add(DrawableHitObject hitObject)
{
var maniaObject = (DrawableManiaHitObject)hitObject;
maniaObject.Direction = direction;
hitObject.AccentColour = AccentColour;
hitObject.OnJudgement += OnJudgement;
HitObjects.Add(hitObject);
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
return;
explosionContainer.Add(new HitExplosion(judgedObject)
{
Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
});
}
public bool OnPressed(ManiaAction action)
{
if (action != Action)
return false;
var hitObject = HitObjects.Objects.LastOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.FirstOrDefault();
hitObject?.PlaySamples();
return true;
}
public bool OnReleased(ManiaAction action) => false;
}
}