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61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using OpenTK.Input;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
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{
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public DrawableDrumRollTick(DrumRollTick tick)
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: base(tick)
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{
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FillMode = FillMode.Fit;
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}
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protected override TaikoPiece CreateMainPiece() => new TickPiece
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{
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Filled = HitObject.FirstTick
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};
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protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong };
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protected override void CheckJudgement(bool userTriggered)
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{
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if (!userTriggered)
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return;
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if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.TaikoResult = TaikoHitResult.Great;
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Hit:
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Content.ScaleTo(0, 100, Easing.OutQuint);
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break;
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}
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}
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protected override void UpdateScrollPosition(double time)
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{
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// Ticks don't move
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}
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protected override bool HandleKeyPress(Key key)
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{
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return Judgement.Result == HitResult.None && UpdateJudgement(true);
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}
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}
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}
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