mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 01:23:44 +08:00
83 lines
3.0 KiB
C#
83 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|
{
|
|
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
|
|
{
|
|
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
|
|
|
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
|
|
|
[Resolved]
|
|
private OsuColour colours { get; set; }
|
|
|
|
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
|
|
: base(hold)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IScrollingInfo scrollingInfo)
|
|
{
|
|
direction.BindTo(scrollingInfo.Direction);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
|
|
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true,
|
|
BorderThickness = 1,
|
|
BorderColour = colours.Yellow,
|
|
Child = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
AlwaysPresent = true,
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
|
|
if (DrawableObject.IsLoaded)
|
|
{
|
|
Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
|
|
|
|
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
|
|
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
|
|
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
|
|
if (direction.Value == ScrollingDirection.Down)
|
|
Y -= DrawableObject.Tail.DrawHeight;
|
|
}
|
|
}
|
|
|
|
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
|
|
|
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
|
|
}
|
|
}
|