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255 lines
8.0 KiB
C#
255 lines
8.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens.OnlinePlay.Match
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{
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[Cached(typeof(IPreviewTrackOwner))]
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public abstract class RoomSubScreen : OnlinePlaySubScreen, IPreviewTrackOwner
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{
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[Cached(typeof(IBindable<PlaylistItem>))]
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protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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private readonly ModSelectOverlay userModsSelectOverlay;
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/// <summary>
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/// A container that provides controls for selection of user mods.
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/// This will be shown/hidden automatically when applicable.
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/// </summary>
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protected Drawable UserModsSection;
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private Sample sampleStart;
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/// <summary>
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/// Any mods applied by/to the local user.
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/// </summary>
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protected readonly Bindable<IReadOnlyList<Mod>> UserMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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[Resolved]
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private MusicController music { get; set; }
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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[Resolved(canBeNull: true)]
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protected OnlinePlayScreen ParentScreen { get; private set; }
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private IBindable<WeakReference<BeatmapSetInfo>> managerUpdated;
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[Cached]
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protected OnlinePlayBeatmapAvailabilityTracker BeatmapAvailabilityTracker { get; }
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protected IBindable<BeatmapAvailability> BeatmapAvailability => BeatmapAvailabilityTracker.Availability;
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protected RoomSubScreen()
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{
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AddRangeInternal(new Drawable[]
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{
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BeatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = SelectedItem }
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Depth = float.MinValue,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING },
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Child = userModsSelectOverlay = new UserModSelectOverlay
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{
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SelectedMods = { BindTarget = UserMods },
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IsValidMod = _ => false
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}
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},
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});
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}
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protected override void ClearInternal(bool disposeChildren = true) =>
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throw new InvalidOperationException($"{nameof(RoomSubScreen)}'s children should not be cleared as it will remove required components");
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged));
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managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy();
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managerUpdated.BindValueChanged(beatmapUpdated);
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UserMods.BindValueChanged(_ => Scheduler.AddOnce(UpdateMods));
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}
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public override bool OnBackButton()
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{
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if (userModsSelectOverlay.State.Value == Visibility.Visible)
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{
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userModsSelectOverlay.Hide();
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return true;
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}
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return base.OnBackButton();
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}
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protected void ShowUserModSelect() => userModsSelectOverlay.Show();
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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beginHandlingTrack();
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}
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public override void OnSuspending(IScreen next)
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{
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endHandlingTrack();
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base.OnSuspending(next);
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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beginHandlingTrack();
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Scheduler.AddOnce(UpdateMods);
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}
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public override bool OnExiting(IScreen next)
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{
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RoomManager?.PartRoom();
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Mods.Value = Array.Empty<Mod>();
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endHandlingTrack();
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return base.OnExiting(next);
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}
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protected void StartPlay()
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{
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sampleStart?.Play();
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// fallback is to allow this class to operate when there is no parent OnlineScreen (testing purposes).
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var targetScreen = (Screen)ParentScreen ?? this;
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targetScreen.Push(CreateGameplayScreen());
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}
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/// <summary>
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/// Creates the gameplay screen to be entered.
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/// </summary>
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/// <returns>The screen to enter.</returns>
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protected abstract Screen CreateGameplayScreen();
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private void selectedItemChanged()
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{
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updateWorkingBeatmap();
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var selected = SelectedItem.Value;
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if (selected == null)
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return;
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// Remove any user mods that are no longer allowed.
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UserMods.Value = UserMods.Value
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.Where(m => selected.AllowedMods.Any(a => m.GetType() == a.GetType()))
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.ToList();
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UpdateMods();
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Ruleset.Value = selected.Ruleset.Value;
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if (!selected.AllowedMods.Any())
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{
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UserModsSection?.Hide();
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userModsSelectOverlay.Hide();
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userModsSelectOverlay.IsValidMod = _ => false;
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}
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else
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{
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UserModsSection?.Show();
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userModsSelectOverlay.IsValidMod = m => selected.AllowedMods.Any(a => a.GetType() == m.GetType());
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}
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}
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) => Schedule(updateWorkingBeatmap);
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private void updateWorkingBeatmap()
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{
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var beatmap = SelectedItem.Value?.Beatmap.Value;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
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protected virtual void UpdateMods()
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{
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if (SelectedItem.Value == null)
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return;
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Mods.Value = UserMods.Value.Concat(SelectedItem.Value.RequiredMods).ToList();
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}
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private void beginHandlingTrack()
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{
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Beatmap.BindValueChanged(applyLoopingToTrack, true);
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}
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private void endHandlingTrack()
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{
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Beatmap.ValueChanged -= applyLoopingToTrack;
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cancelTrackLooping();
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}
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private void applyLoopingToTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
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{
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if (!this.IsCurrentScreen())
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return;
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var track = Beatmap.Value?.Track;
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if (track != null)
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{
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Beatmap.Value.PrepareTrackForPreviewLooping();
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music?.EnsurePlayingSomething();
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}
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}
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private void cancelTrackLooping()
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{
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var track = Beatmap?.Value?.Track;
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if (track != null)
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track.Looping = false;
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}
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private class UserModSelectOverlay : LocalPlayerModSelectOverlay
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{
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}
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}
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}
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