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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs

305 lines
12 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableFruit : PalpableCatchHitObject<Fruit>
{
private Circle border;
private const float drawable_radius = (float)CatchHitObject.OBJECT_RADIUS * radius_adjust;
/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
private const float radius_adjust = 1.1f;
public DrawableFruit(Fruit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(drawable_radius);
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
[BackgroundDependencyLoader]
private void load()
{
// todo: this should come from the skin.
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
InternalChildren = new[]
{
createPulp(HitObject.VisualRepresentation),
border = new Circle
{
EdgeEffect = new EdgeEffectParameters
{
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4 * radius_adjust,
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 3f * radius_adjust,
Children = new Framework.Graphics.Drawable[]
{
new Box
{
AlwaysPresent = true,
Colour = AccentColour,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
}
},
};
if (HitObject.HyperDash)
{
AddInternal(new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.Red,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
Scale = new Vector2(1.333f)
});
}
}
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
{
const float large_pulp_3 = 8f * radius_adjust;
const float distance_from_centre_3 = 0.15f;
const float large_pulp_4 = large_pulp_3 * 0.925f;
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
const float small_pulp = large_pulp_3 / 2;
Vector2 positionAt(float angle, float distance) => new Vector2(
distance * (float)Math.Sin(angle * Math.PI / 180),
distance * (float)Math.Cos(angle * Math.PI / 180));
switch (representation)
{
default:
return new Container();
case FruitVisualRepresentation.Raspberry:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.34f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(0, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(90, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(180, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
Position = positionAt(270, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pineapple:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.3f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(45, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(135, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(225, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
Position = positionAt(315, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pear:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.33f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(60, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(180, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
Position = positionAt(300, distance_from_centre_3),
},
}
};
case FruitVisualRepresentation.Grape:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.25f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(0, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(120, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
Position = positionAt(240, distance_from_centre_3),
},
}
};
case FruitVisualRepresentation.Banana:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.3f
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
Y = 0.05f,
},
}
};
}
}
protected override void Update()
{
base.Update();
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
{
switch (representation)
{
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
}
}