mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 15:37:44 +08:00
73e924479f
Seems a lot more reliable, and allows falling back to the "main" video in cases which didn't support this previously. A next step may be to allow every screen to support a video based on its screen name, rather than specifying the local `TourneyVideo` every time.
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Tournament.Components;
|
|
using osu.Game.Tournament.Models;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tournament.Screens.TeamIntro
|
|
{
|
|
public class TeamIntroScreen : TournamentMatchScreen
|
|
{
|
|
private Container mainContainer;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new TourneyVideo("teamintro")
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Loop = true,
|
|
},
|
|
mainContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
|
{
|
|
base.CurrentMatchChanged(match);
|
|
|
|
mainContainer.Clear();
|
|
|
|
if (match.NewValue == null)
|
|
return;
|
|
|
|
const float y_flag_offset = 292;
|
|
|
|
const float y_offset = 460;
|
|
|
|
mainContainer.Children = new Drawable[]
|
|
{
|
|
new RoundDisplay(match.NewValue)
|
|
{
|
|
Position = new Vector2(100, 100)
|
|
},
|
|
new DrawableTeamFlag(match.NewValue.Team1.Value)
|
|
{
|
|
Position = new Vector2(165, y_flag_offset),
|
|
},
|
|
new DrawableTeamWithPlayers(match.NewValue.Team1.Value, TeamColour.Red)
|
|
{
|
|
Position = new Vector2(165, y_offset),
|
|
},
|
|
new DrawableTeamFlag(match.NewValue.Team2.Value)
|
|
{
|
|
Position = new Vector2(740, y_flag_offset),
|
|
},
|
|
new DrawableTeamWithPlayers(match.NewValue.Team2.Value, TeamColour.Blue)
|
|
{
|
|
Position = new Vector2(740, y_offset),
|
|
},
|
|
};
|
|
}
|
|
}
|
|
}
|