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osu-lazer/osu.Game/Skinning/SkinManager.cs
Dean Herbert 9a7fdb2b7e Move skin deletion logic to OsuGameBase to promote thread safety
`CurrentSkinInfo` is used in multiple places expecting thread safety,
while ItemRemoved events are explicitly mentioning they are not thread
safe. As SkinManager itself doesn't have the ability to schedule to the
update thread, I've just moved the logic to `OsuGameBase`. We may want
to move the current skin bindable out of the manager class in the
future to match things like `BeatmapManager`.

Closes https://github.com/ppy/osu/issues/10837.
2020-11-16 16:43:19 +09:00

174 lines
7.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO.Archives;
namespace osu.Game.Skinning
{
[ExcludeFromDynamicCompile]
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
{
private readonly AudioManager audio;
private readonly IResourceStore<byte[]> legacyDefaultResources;
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin());
public readonly Bindable<SkinInfo> CurrentSkinInfo = new Bindable<SkinInfo>(SkinInfo.Default) { Default = SkinInfo.Default };
public override IEnumerable<string> HandledExtensions => new[] { ".osk" };
protected override string[] HashableFileTypes => new[] { ".ini" };
protected override string ImportFromStablePath => "Skins";
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio, IResourceStore<byte[]> legacyDefaultResources)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost)
{
this.audio = audio;
this.legacyDefaultResources = legacyDefaultResources;
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
CurrentSkin.ValueChanged += skin =>
{
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
SourceChanged?.Invoke();
};
}
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == ".osk";
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
/// </summary>
/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUsableSkins()
{
var userSkins = GetAllUserSkins();
userSkins.Insert(0, SkinInfo.Default);
userSkins.Insert(1, DefaultLegacySkin.Info);
return userSkins;
}
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s that have been loaded by the user.
/// </summary>
/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
public void SelectRandomSkin()
{
// choose from only user skins, removing the current selection to ensure a new one is chosen.
var randomChoices = GetAllUsableSkins().Where(s => s.ID > 0 && s.ID != CurrentSkinInfo.Value.ID).ToArray();
if (randomChoices.Length == 0)
{
CurrentSkinInfo.Value = SkinInfo.Default;
return;
}
CurrentSkinInfo.Value = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
}
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name };
private const string unknown_creator_string = "Unknown";
protected override string ComputeHash(SkinInfo item, ArchiveReader reader = null)
{
// we need to populate early to create a hash based off skin.ini contents
if (item.Name?.Contains(".osk") == true)
populateMetadata(item);
if (item.Creator != null && item.Creator != unknown_creator_string)
{
// this is the optimal way to hash legacy skins, but will need to be reconsidered when we move forward with skin implementation.
// likely, the skin should expose a real version (ie. the version of the skin, not the skin.ini version it's targeting).
return item.ToString().ComputeSHA2Hash();
}
// if there was no creator, the ToString above would give the filename, which alone isn't really enough to base any decisions on.
return base.ComputeHash(item, reader);
}
protected override async Task Populate(SkinInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
{
await base.Populate(model, archive, cancellationToken);
if (model.Name?.Contains(".osk") == true)
populateMetadata(model);
}
private void populateMetadata(SkinInfo item)
{
Skin reference = GetSkin(item);
if (!string.IsNullOrEmpty(reference.Configuration.SkinInfo.Name))
{
item.Name = reference.Configuration.SkinInfo.Name;
item.Creator = reference.Configuration.SkinInfo.Creator;
}
else
{
item.Name = item.Name.Replace(".osk", "");
item.Creator ??= unknown_creator_string;
}
}
/// <summary>
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
/// </summary>
/// <param name="skinInfo">The skin to lookup.</param>
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
public Skin GetSkin(SkinInfo skinInfo)
{
if (skinInfo == SkinInfo.Default)
return new DefaultSkin();
if (skinInfo == DefaultLegacySkin.Info)
return new DefaultLegacySkin(legacyDefaultResources, audio);
return new LegacySkin(skinInfo, Files.Store, audio);
}
/// <summary>
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public SkinInfo Query(Expression<Func<SkinInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
public event Action SourceChanged;
public Drawable GetDrawableComponent(ISkinComponent component) => CurrentSkin.Value.GetDrawableComponent(component);
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => CurrentSkin.Value.GetTexture(componentName, wrapModeS, wrapModeT);
public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => CurrentSkin.Value.GetConfig<TLookup, TValue>(lookup);
}
}