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3278a1d7d8
There were two coordinate systems used: - 0..512 (used in osu!stable) - 0..1 (relative coordinate) This commit replaces the usage of the relative coordinate system to the coordinate system of 0..512.
52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneJuiceStream : TestSceneCatchPlayer
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{
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[Test]
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public void TestJuiceStreamEndingCombo()
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{
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AddUntilStep("player is done", () => !Player.ValidForResume);
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
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Ruleset = ruleset
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},
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HitObjects = new List<HitObject>
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{
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new JuiceStream
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{
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X = CatchPlayfield.CENTER_X,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(0, 100)
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}),
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StartTime = 200
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},
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new Banana
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{
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X = CatchPlayfield.CENTER_X,
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StartTime = 1000,
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NewCombo = true
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}
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}
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};
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}
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}
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