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# Conflicts: # osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
80 lines
2.7 KiB
C#
80 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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using osu.Game.Audio;
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namespace osu.Game.Rulesets.Objects.Legacy.Osu
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{
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/// <summary>
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/// A HitObjectParser to parse legacy osu! Beatmaps.
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/// </summary>
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public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
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{
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public ConvertHitObjectParser(double offset, int formatVersion)
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: base(offset, formatVersion)
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{
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}
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private bool forceNewCombo;
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private int extraComboOffset;
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protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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forceNewCombo = false;
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extraComboOffset = 0;
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return new ConvertHit
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{
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Position = position,
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NewCombo = FirstObject || newCombo,
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ComboOffset = comboOffset
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
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List<List<HitSampleInfo>> nodeSamples)
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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forceNewCombo = false;
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extraComboOffset = 0;
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return new ConvertSlider
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{
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Position = position,
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NewCombo = FirstObject || newCombo,
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ComboOffset = comboOffset,
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Path = new SliderPath(pathType, controlPoints, length),
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NodeSamples = nodeSamples,
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RepeatCount = repeatCount
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};
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}
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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// Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo
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// Their combo offset is still added to that next hitobject's combo index
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forceNewCombo |= FormatVersion <= 8 || newCombo;
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extraComboOffset += comboOffset;
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return new ConvertSpinner
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{
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Position = position,
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EndTime = endTime
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};
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}
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protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime)
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{
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return null;
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}
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}
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}
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