mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 17:32:54 +08:00
32 lines
1023 B
C#
32 lines
1023 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Objects
|
|
{
|
|
public abstract class TaikoHitObject : HitObject
|
|
{
|
|
/// <summary>
|
|
/// Default size of a drawable taiko hit object.
|
|
/// </summary>
|
|
public const float DEFAULT_SIZE = 0.45f;
|
|
|
|
/// <summary>
|
|
/// Scale multiplier for a strong drawable taiko hit object.
|
|
/// </summary>
|
|
public const float STRONG_SCALE = 1.4f;
|
|
|
|
/// <summary>
|
|
/// Default size of a strong drawable taiko hit object.
|
|
/// </summary>
|
|
public const float DEFAULT_STRONG_SIZE = DEFAULT_SIZE * STRONG_SCALE;
|
|
|
|
/// <summary>
|
|
/// Whether this HitObject is a "strong" type.
|
|
/// Strong hit objects give more points for hitting the hit object with both keys.
|
|
/// </summary>
|
|
public bool IsStrong;
|
|
}
|
|
}
|