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osu-lazer/osu.Game/Beatmaps/BeatmapSetInfo.cs

61 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using osu.Game.Database;
using osu.Game.IO;
namespace osu.Game.Beatmaps
{
public class BeatmapSetInfo : IPopulate
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int ID { get; set; }
[NotMapped]
public int? OnlineBeatmapSetID { get; set; }
public BeatmapMetadata Metadata { get; set; }
public List<BeatmapInfo> Beatmaps { get; set; }
[NotMapped]
public BeatmapSetOnlineInfo OnlineInfo { get; set; }
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
[NotMapped]
public bool DeletePending { get; set; }
public string Hash { get; set; }
public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
public List<BeatmapSetFileInfo> Files { get; set; }
public bool Protected { get; set; }
public void Populate(OsuDbContext connection)
{
var entry = connection.Entry(this);
entry.Collection<BeatmapInfo>(nameof(Beatmaps)).Load();
entry.Reference<BeatmapMetadata>(nameof(Metadata)).Load();
entry.Collection<BeatmapSetFileInfo>(nameof(Files)).Load();
foreach (var beatmap in Beatmaps)
{
var beatmapEntry = connection.Entry(beatmap);
beatmapEntry.Reference<BeatmapDifficulty>(nameof(beatmap.Difficulty)).Load();
}
foreach (var file in Files)
{
var fileEntry = connection.Entry(file);
fileEntry.Reference<FileInfo>(nameof(file.FileInfo)).Load();
}
}
}
}