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116 lines
3.4 KiB
C#
116 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public abstract partial class FullscreenOverlay<T> : WaveOverlayContainer, INamedOverlayComponent
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where T : OverlayHeader
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{
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public virtual IconUsage Icon => Header.Title.Icon;
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public virtual LocalisableString Title => Header.Title.Title;
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public virtual LocalisableString Description => Header.Title.Description;
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public T Header { get; }
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protected virtual Color4 BackgroundColour => ColourProvider.Background5;
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[Resolved]
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protected IAPIProvider API { get; private set; } = null!;
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[Cached]
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protected readonly OverlayColourProvider ColourProvider;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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protected FullscreenOverlay(OverlayColourScheme colourScheme)
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{
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Header = CreateHeader();
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ColourProvider = new OverlayColourProvider(colourScheme);
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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Width = 0.85f;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Hollow = true,
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Radius = 10
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};
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base.Content.AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = BackgroundColour
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.Both
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Waves.FirstWaveColour = ColourProvider.Light4;
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Waves.SecondWaveColour = ColourProvider.Light3;
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Waves.ThirdWaveColour = ColourProvider.Dark4;
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Waves.FourthWaveColour = ColourProvider.Dark3;
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}
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protected abstract T CreateHeader();
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public override void Show()
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{
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if (State.Value == Visibility.Visible)
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{
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// re-trigger the state changed so we can potentially surface to front
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State.TriggerChange();
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}
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else
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{
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base.Show();
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}
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}
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protected override void PopIn()
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{
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base.PopIn();
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FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
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}
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protected override void PopOut()
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{
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base.PopOut();
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FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.In).OnComplete(_ => PopOutComplete());
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}
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protected virtual void PopOutComplete()
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{
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}
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}
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}
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