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osu-lazer/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs
2023-01-15 01:50:47 +03:00

47 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
using osu.Game.Localisation;
namespace osu.Game.Screens.Edit
{
public partial class CreateNewDifficultyDialog : PopupDialog
{
/// <summary>
/// Delegate used to create new difficulties.
/// A value of <see langword="true"/> in the <c>createCopy</c> parameter
/// indicates that the new difficulty should be an exact copy of an existing one;
/// otherwise, the new difficulty should have its hitobjects and beatmap-level settings cleared.
/// </summary>
public delegate void CreateNewDifficulty(bool createCopy);
public CreateNewDifficultyDialog(CreateNewDifficulty createNewDifficulty)
{
HeaderText = EditorDialogsStrings.NewDifficultyDialogHeader;
Icon = FontAwesome.Regular.Clone;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = EditorDialogsStrings.CreateNew,
Action = () => createNewDifficulty.Invoke(false)
},
new PopupDialogCancelButton
{
Text = EditorDialogsStrings.CreateCopy,
Action = () => createNewDifficulty.Invoke(true)
},
new PopupDialogCancelButton
{
Text = EditorDialogsStrings.KeepEditing,
Action = () => { }
}
};
}
}
}