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101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK.Graphics;
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using osuTK;
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using osu.Framework.Bindables;
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namespace osu.Game.Overlays
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{
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public class OverlayRulesetTabItem : TabItem<RulesetInfo>, IHasAccentColour
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{
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protected readonly OsuSpriteText Text;
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private readonly FillFlowContainer content;
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public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Bindable<Color4> currentColour = new Bindable<Color4>();
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public Color4 AccentColour
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{
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get => accentColour.Value;
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set => accentColour.Value = value;
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}
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protected override Container<Drawable> Content => content;
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public OverlayRulesetTabItem(RulesetInfo value)
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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AddRangeInternal(new Drawable[]
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{
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content = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(3, 0),
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Child = Text = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = value.Name,
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}
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},
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new HoverClickSounds()
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});
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Enabled.Value = true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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currentColour.BindValueChanged(OnCurrentColourChanged);
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accentColour.BindValueChanged(_ => updateState());
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Enabled.BindValueChanged(_ => updateState(), true);
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}
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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updateState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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updateState();
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}
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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private void updateState()
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{
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Text.Font = Text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
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currentColour.Value = IsHovered || Active.Value
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? Color4.White
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: Enabled.Value
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? AccentColour
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: Color4.DimGray;
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}
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protected virtual void OnCurrentColourChanged(ValueChangedEvent<Color4> colour) => Text.FadeColour(colour.NewValue, 120, Easing.OutQuint);
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}
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}
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