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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerRoomComposite.cs
2021-05-20 15:39:45 +09:00

42 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public abstract class MultiplayerRoomComposite : OnlinePlayComposite
{
[CanBeNull]
protected MultiplayerRoom Room => Client.Room;
[Resolved]
protected MultiplayerClient Client { get; private set; }
protected override void LoadComplete()
{
base.LoadComplete();
Client.RoomUpdated += OnRoomUpdated;
OnRoomUpdated();
}
/// <summary>
/// Invoked when any change occurs to the multiplayer room.
/// </summary>
protected virtual void OnRoomUpdated()
{
}
protected override void Dispose(bool isDisposing)
{
if (Client != null)
Client.RoomUpdated -= OnRoomUpdated;
base.Dispose(isDisposing);
}
}
}